#include "textfile.h"
char* vert = R(
#version 440\n
layout(location = 0) in vec3 vertexPosition;
out float wxf;
void main()
{
	wxf = 0.9;
	gl_Position = vertexPosition;
}
);

char* frag = R(
#version 440\n
out vec4 fragColor;
int float wxf;
void main()
{
	wxf;
	fragColor = vec4(1.0,1.0,1.0,1.0);
}
);